February 11, 2016

There’s this melody I’ve been working on for maybe 3 months now, but I can’t finish it! It’s so frustrating! I’ve hit a point where I’ve gotten a great opening and a great climactic uprise, but the resolution of the melody and the song just eludes me.

 

I’ve just let it...

July 9, 2015

Stop me if I'm wrong, but I bet many of you have piles upon piles of business cards like I do... mainly sitting in some obscure drawer that you’ve filed away in some part of the house. Yep, that’s the drawer that you keep thinking “there’s where I’ll get my first paych...

April 7, 2015

 

A lot of my nights composing are spent trying to remember the epic song I came up with while sitting on the bus, or remembering a simple phrase of notes that inspired me to make a certain style of song for when I got home. Well, many of us carry around recording devic...

March 24, 2015

 

 

[WARNING: I’m going to spoil everything in BioShock Infinite, so don’t read unless you’ve already beaten BioShock Infinite. I’m also going to get into topics on paradoxes, the multiverse theory, and several other thought-provoking questions.]

 

 

MY OBSESSION IN A VACUU...

March 12, 2015

GDC 2015 was amazing for me… even if I only had the Expo pass. I got to share experiences with over 100 people, gave my business card to twice that amount, and meant to visit with 1,000+ more people than I could physically visit in 3 days. Guess I’ll have to go back ne...

February 16, 2015

The Game Developer's Conference is only TWO WEEKS AWAY and I will be there!

 

I'm ecstatic to see the future of games, where it's headed, who's who at the conference, and what underdogs will become rising stars this year. It's always exciting to read about new games...

February 9, 2015

 

 

Without the convenience of a live orchestra at my whim, I spent a while trying out different string sounds and coordinating the best MIDI sounds I could to put this Skyrim sample together. It showcases the many queues that a video game goes through, and switches...

February 5, 2015

I'm super excited to announce that Prismatic Wolf Productions is now officially open for business! ---well as of 3/4/2015 at 8:59 am, that is. I delayed the start of the LLC to coincide with the first day I'll be on-site at the Game Developer's Conference in 2015.

Where...

January 27, 2015

One of my best qualities as a composer is being able to connect with a character on an emotional level. It’s very easy for me to empathize and feel like the character would in each situation. Composing from a first-person rather than a third-person perspective creates...

January 21, 2015

Horror games are by far some of the most difficult to score genres, in my opinion. There are so many different emotions to consider it can be hard to sometimes pin down the perfect descriptive word. Not only that, but then you have action, ambient, safe-house, plot-pro...

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A lot of my nights composing are spent trying to remember the epic song I came up with while sitting on the bus, or remembering a simple phrase of no...

Composing Music, Even When You Don't Want To

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Prismatic Wolf Productions © 2015 by Derek Chisholm.
 

Civil cover is © 2012 by Derek Chisholm