Resident Evil - Ambient Level Sample
Horror games are by far some of the most difficult to score genres, in my opinion. There are so many different emotions to consider it can be hard to sometimes pin down the perfect descriptive word. Not only that, but then you have action, ambient, safe-house, plot-progressing, and thematic music to consider. Then the scenery plays a huge role in how your music should sound. Music from a pipe organ sounds great in a church, but probably not the best fit when wandering around
Suggested Reading: A Composer's Guide to Game Music by Winifred Phillips
I recently read Winifred Philips A Composer's Guide to Game Music and found it to be a huge help in developing music samples for video games. It offers a hollistic view of the entire industry rather than just hitting on the techniques used in creating video game music loops. The book starts off with a look at the tools every game composer should have in their bag before venturing into the world of game music. We each have a creative skillset and need to understand it before d